Integration of Cinematic Sequencer SLATE into Game Creator 2

Arawn

(0)
$19
Publisher Arawn
File size 185.75kB
Number of files 8
Latest version 1.0b
Latest release date 2023-12-15 02:56:31
First release date 2023-11-29 12:07:12
Supported Unity versions 2018.4.2 or higher

Slate Integration for Game Creator 2


🎬 Unlock Direct Scene Cinematics! 🎬

Dive into a truly integrated cinematic experience with SLATE's integration into Game Creator 2. With ParadoxNotion's SLATE, everything happens directly in the scene — eliminating the hassle and limitations of external asset references. Experience more direct, efficient, and intuitive game storytelling like never before!


Key Features:

🔥 Direct Scene Interactions: SLATE brings everything into the scene. Forget the troubles of referencing and accessing GameObjects and methods across Scriptable Objects and scenes. SLATE makes direct scene interactions in combination with Game Creator 2 a breeze!


📜 Seamless Integration: SLATE and Game Creator 2 communicate flawlessly, thanks to SLATE's scene-residing nature. Call Game Creator methods effortlessly from SLATE cutscenes and vice versa.


🎥 Enhanced Cutscene Control: Gain comprehensive control over your cutscenes. From playing specific sections to initiating them from a desired point, achieve cinematic precision effortlessly.


🚀 Responsive Events: Infuse interactivity within your stories. Trigger specific game events and actions as your cutscene plays, ensuring immersive storytelling.


🧩 Slate Timeline Extensions: Harness the full power of Game Creator 2 from within SLATE's timeline. Utilize Instructions, Conditions, and Triggers seamlessly.


Advantages Over Traditional Workflows:

  • No More Asset-Scene Barriers: With SLATE's scene-centric design, bypass the limitations and complexities of inter-asset references in Unity.
  • Efficient Workflow: Reduce the need for additional bridging scripts and workarounds. 
  • Unified Cinematic Experience: Benefit from the seamless cohesion of two potent tools working synergistically.

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