Advanced Melee Targeting for Game Creator 2 Melee Module

Arawn

(0)
$19
Publisher Arawn
File size 415.58kB
Number of files 5
Latest version 1.2.0
Latest release date 2024-10-21 09:56:13
First release date 2023-11-29 12:07:22
Supported Unity versions 2018.4.2 or higher

Elevate your gameplay experience with the Advanced Targeting Module for Game Creator 2! This set of Game Creator 2 Instructions and Conditions enables your game characters to interact intelligently with the environment and other entities based on distance, visibility, and camera view. You don't want to target Enemies behind walls or outside of the Camera Frustum? Then this is your solution. Whether it's close-quarter combat, stealth mechanics, or strategic positioning, this module delivers precision and flexibility in-game targeting.


Key Features:

  1. Precision Targeting: Allows characters to target entities based on specific distances, ensuring precise interactions.
  2. Camera-Aware Logic: Seamlessly integrates with the camera's view frustum, enabling characters to target only entities in view.
  3. Visibility Filters: Filtering allows characters to target entities that aren't obscured by objects with specific tags (e.g., walls).
  4. Flexibility & Customization: Easily customizable parameters like distance, camera, and tag, giving developers fine-grained control over targeting behavior.
  5. Plug & Play: Designed for Game Creator 2, ensuring effortless integration into your existing projects.
  6. Optimized Performance: Scripts are designed with performance in mind, ensuring that your gameplay remains smooth.

Use Cases:

  • Action/Adventure Games: Improve combat dynamics by allowing characters to auto-target the closest or farthest enemies within view.
  • Stealth Games: Ensure that characters only target visible entities, enhancing stealth mechanics.
  • Strategy Games: Precisely control which units your characters interact with based on proximity and visibility.
  • Horror Games: Create tense moments by making entities visible only when within the camera's direct line of sight.

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