Publisher | Xerini |
---|---|
File size | 710.66kB |
Number of files | 64 |
Latest version | 1 |
Latest release date | 2024-12-19 06:31:12 |
First release date | 2024-12-19 06:31:12 |
Supported Unity versions | 2018.4.2 or higher |
Simply open the included example scene, select the game object, and click "Make me a house!" to get instant results. Features:
- Fully configurable house size: tall, flat, large, long, megaCityAsABuilding
- Full editor support: you never have to touch code, if you don't want to. Every setting has a custom description so you never have to wonder what it does or how to use it
- Example assets, easy to replace: the wall and roof pieces in these screenshots come for free with this package. If you have different 3D models you want to use, you can simply replace the 3D models in the game objects, so that you can visually match up the size and offsets. The example assets come with colour pickers to quickly change the colour, as shown in the screenshots
- Randomise assets: every single 3D model you use (say a door opening) is configured as a list inside the script, so you can provide as many models as you want, and it picks one at random
- Balcony generation, fireplace & chimney, stairs & ladders: it comes with heaps of built in features to get the house looking nice and cozy, ready for further interior decorating
- Tunnel generation: the generator can carve tunnels through the house, making houses ready to be placed on top of roads, or even crossroads. Simply add 1000 tunnels to make the house completely supported on pillars, ideal for docks / swamp / lakeside houses
- Advanced roofing options: the way roofs are dynamically assembled is highly tweakable as well. Is your world a very windy setting? Align all the roof nocks to point the same way, easy. Flat roofs? Easy. Houses that are basically a giant triangular roof? That's easy too
- Bottom up guarantee: the generator guarantees the whole house can be reached from the ground floor up, meaning you'll never have to go up and down and up and down etc. to reach a particular room, even in houses with hundreds of rooms.