Inspector Graph - Pro

$19
Publisher Giant Particle Games
File size 129.58kB
Number of files 166
Latest version 0.11.0
Latest release date 2024-01-23 11:11:11
First release date 2024-01-23 11:11:11
Supported Unity versions 2018.4.2 or higher

The Inspector Graph Pro provide all the useful features from the open source Inspector Graph plus extra features


Pro Features

  • Support for Addressables References
  • Support to inspect Scene objects
  • Automatically inspect objects based on selection in Project or Hierarchy panel
    • Lock inspected object to avoid accidental changes in graph
  • Zoom in and out using [Alt on PC / Option on Mac] + Scroll Wheel
  • Extra Inspection modes
    • Inspect references from Assets in Project to the Target asset
      • Cache Asset Database to quickly scan project assets
    • Inspect references from Active Loaded Scene to the Target asset

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Inspector Graph provides a simple, yet powerful, asset visualization to improve your workflow, preventing you from getting lost and save valuable time that you can use making games instead of keeping track of where all assets are.

Some common uses cases are:

  • Ever wondered what assets are involved in a particular prefab? 🤨

With Inspector Graph is easy, just select the prefab you want to inspect, enable the GameObject filter to show and expand options and you will see all the assets involved in a nice hierarchy graph.

  • Do you have Scriptable Objects referencing multiple other Scriptable Objects that makes it hard to edit and modify content? 😵‍💫

Inspector Graph was created to solve this problem. Just select the root Scriptable Object you want to edit and it will show you all the referenced Scriptable objects and its objects allowing you to better comprehend and manipulate your data.

  • Are you tired of chasing down references just to modify a small detail and get lost backtracking your way to the original object you wanted to look at? 🤯

No More! Open the object you want to manipulate, scroll to the tiny detail at the bottom of the reference hierarchy and done. Just scroll back to the original object and you are back where you started, never lost again.

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