Publisher | Vectornion Games |
---|---|
File size | 28.11kB |
Number of files | 5 |
Latest version | 1 |
Latest release date | 2015-05-04 09:50:06 |
First release date | 2015-04-24 10:23:19 |
Supported Unity versions | 2018.4.2 or higher |
● Concise method syntax resembling the Input class, eg. InputX.Up(), InputX.Down(), InputX.Pressed(), and InputX.Axis().
● Flexible input type system allows calling any method on any input type, including buttons, axes, or an array with elements of both.
● Input event checks inside FixedUpdate can optionally be done only once per frame.● TimedInput class allows for time-sensitive input detection. Use Tapped() to check for button release within time limit. Use Held() to make sure button has been held for specified amount of time.
● Modularized feature set. Not using a particular feature? Don't waste processor cycles on it.
● Automatically translates axis readings for gamepad triggers to range of 0 to 1.
● Comes with optional preconfigured InputManager.asset.
● Still more! All features are well documented with a user manual. Comes with both plain text and RichText format versions.