Publisher | Building Blocks |
---|---|
File size | 125.05kB |
Number of files | 17 |
Latest version | 1.1.1 |
Latest release date | 2022-06-06 12:52:25 |
First release date | 2021-12-02 08:53:14 |
Supported Unity versions | 2018.4.2 or higher |
Integrate player controls in an invisible way to all other scripts player or non player.
Uses Unity's New Input System. This is not device support or configuration.
Synchronize and/or interlock control behavior between a player button push and a script “button push”. High level gravity setting or input smoothing. This can be very noticeable in some games, especially a rotation for instance where a keyboard press needs an acceleration and a script would have sharp or mismatched acceleration while having the same items or stats. Essentially an abstraction layer between your game and player inputs.
⭐ Integrate custom input behaviors.
⭐ All scripts subscribe to the same flow through of input actions. Player or non-player.
⭐ Adds the familiar gravity function to inputs. High level input smoothing.
⭐ Adds a pressed event reducing the need for coroutines at the end points.
- Easily & visibly see what every input is doing in the inspector.
- Adds player input override for script control of player actions. Input override.
- Several input behaviors are premade. 1D, 2D, Immediate, OnChange...
- AI requests through the same pathway for controls. Player and non-players subscribe the same way to an action.
- Minimal script upkeep to maintain synchronization with the Unity Input Actions Manger.
- Compile time errors if an input is missing.
- Each player or non-player has a Control component which contains the template for actions and events available to the owner player, or non-player, and child items or function scripts.
- Lots of helpful explanatory comments in the scripts.
- All inspector fields have ToolTips.