Publisher | AdInMo Ltd |
---|---|
File size | 91.90MB |
Number of files | 123 |
Latest version | 2.4.247 |
Latest release date | 2023-01-25 02:50:51 |
First release date | 2020-09-17 12:41:10 |
Supported Unity versions | 2018.4.2 or higher |
New monetization. No interruption
InGamePlay brand advertising from AdInMo drives incremental monetization and works for all mobile game genres. Our SDK enables you to seamlessly integrate click-free ad placements that do not interrupt gameplay or impact player retention. AdInMo’s lightweight SDK is fully optimized for iOS and Android. Developer A/B testing consistently reports no impact on game performance. It uses a simple Unity texture replacement for brand ads and works alongside your existing monetization SDKs.
Developer portal
Keep full creative control through AdInMo’s developer portal
- Create ad placements
- Add multiple aspect ratios
- Track revenue performance
- Optimization hints & tips
To get started
1) Add an AdinmoManager prefab to the root of your scene
2) Add an AdinmoTexture component to any Image, Sprite, or Quad
3) Get a free Game Key and Placement Key and copy-and-paste those into your AdinmoManager and AdinmoTextureGet a free Game Key and Placement Key and copy-and-paste those into your AdinmoManager and AdinmoTexture
4) See your Texture2D replaced with InGamePlay brands ads from AdInMo’s global ad network
5) Start monetizing
Further Info
- Documentation
- Features & Case Studies
- Videos
- Integration Guide V1.0