Publisher | Arcadium Playware |
---|---|
File size | 5.41MB |
Number of files | 72 |
Latest version | 2 |
Latest release date | 2019-07-23 12:45:10 |
First release date | 2012-10-22 02:13:38 |
Supported Unity versions | 2018.4.2 or higher |
Impact Deformable implements an automatic system of dynamic mesh deformation by impact in a single script.
Demonstration: Video / Car Derby (WebGL) / Metal Rain (WebGL) / Ice Cubes (WebGL)
Documentation: PDF
Features:
- Full Unity 2019/2018/2017 compatibility
- Works with any kind of mesh/collider
- Each object part can have different hardness (among other deformation settings) in a compound collider structure
- Mesh can be repaired by a specified amount with a single function call (either the whole mesh or area delimited)
- Optionally deforms MeshCollider component along with the mesh - both convex and non convex mesh colliders
- Structure damage estimation (numeric), allowing to integrate visual deformation into game rules - like, for example, cars that stop working after x% of damage
- Beside automatic deformations by impact, it is also possible to perform deformations by code
- Works on mobile devices without limitations
- Optional vertex color deformation
Demonstration: Video / Car Derby (WebGL) / Metal Rain (WebGL) / Ice Cubes (WebGL)
Documentation: PDF
Features:
- Full Unity 2019/2018/2017 compatibility
- Works with any kind of mesh/collider
- Each object part can have different hardness (among other deformation settings) in a compound collider structure
- Mesh can be repaired by a specified amount with a single function call (either the whole mesh or area delimited)
- Optionally deforms MeshCollider component along with the mesh - both convex and non convex mesh colliders
- Structure damage estimation (numeric), allowing to integrate visual deformation into game rules - like, for example, cars that stop working after x% of damage
- Beside automatic deformations by impact, it is also possible to perform deformations by code
- Works on mobile devices without limitations
- Optional vertex color deformation