Publisher | Imagine Realities |
---|---|
File size | 47.94MB |
Number of files | 232 |
Latest version | 1.0.1 |
Latest release date | 2025-01-23 01:13:15 |
First release date | 2025-01-23 10:10:18 |
Supported Unity versions | 2018.4.2 or higher |
Important: This HandTracker plugin is not yet inter-operable with other WebAR plugins. But we look to support combined AR experiences in the future.
In-editor testing is not supported, you'll need to build your game for WebGL to run the experience, or use our editor debugging tools.
Why WebAR?
AR for the web is best suited for small and highly shareable experiences.
Easy-access: Just click a link or scan a QR code to launch your experience. No download required.
No hosting fees
Unlike other expensive WebAR solutions which requires monthly, per-view, or per-app-id subscriptions. Save hundreds of dollars per month on AR hosting platforms
White-label
This plugin will allow developers to host their own WebAR experiences like any other Unity WebGL build. Upload to your own domain or website! The entire tech-stack is yours.
Hand Tracking with 21 hand keypoints
Fast and precise tracking using Mediapipe. Detect handedness (Left/Right) of multiple hands. Anchor gameobject wearables in any of these keypoints.
Multiple hand tracking lets you track up to 4 hands.
Experimental hand-mesh deformation is included which is useful for masking your accessories such as rings and watches.
Hand animator allows you to animate each finger based on a customisable threshold. Useful for animating fantasy robot arms, and gauntlets.
Experimental hand-gestures allows you to detect your custom gestures such as rock-paper-scissors, thumbs-up, pointing, etc. (This feature is experimental only)
Easy Setup
Many samples to choose start with. Set up your AR scene only takes a few minutes
Supports major browsers for desktop and mobile. Tested and works on Chrome, Safari, Edge, Firefox across a wide range of devices. Tested and works on built-in browsers in messaging apps such as WeChat, Facebook Messenger and Viber.
Disclaimers: Performance (FPS) is mainly determined by [1] user device's processing capability and [2] scene/game complexity.
Third-Party: Asset is using OpenCV and Mediapipe under Apache 2.0 License; see Third-Party Notices.txt file in package for details
Demo:
OPEN THIS LINK TO TRY THE WEBGL DEMO
Other Links: