Publisher | SWAN DEV |
---|---|
File size | 554.20kB |
Number of files | 49 |
Latest version | 1.2.2 |
Latest release date | 2022-12-18 01:52:10 |
First release date | 2019-02-05 11:49:08 |
Supported Unity versions | 2018.4.2 or higher |
Load/Download image(s) by URL and local path using the same API.
Supports batch loading images, queued batch loading images, and the ability to specify the number of loaders to use.
Provides powerful cache management feature for caching your images in the memory and storage, speed up the loading efficiency for cached images, and handles file naming, folders, time to keep and delete images, etc.
* Note that this asset supports load images from public accessible URL or local path, and cache on local storage with Read/Write permission. It is not a native plugin for Load/Save files from the Android Gallery or iOS Photos app.
💛ImageLoader can upgrade to Pro TexturePlayer at a reduced price ➔
[ Features ]
☻ Cache Features: In-Memory Cache & Storage Cache.
☻ ImageLoader: load single image, support multiple instances for loading images.
☻ ImageQueuedLoader: load multiple images with a single API, supports limiting the number of loaders, split loading process to avoid blocking the main thread when loading a large number of images.
☻ ImageBatchLoader: wrapped the ImageLoader & ImageQueuedLoader for easily loading multiple images. Load multiple images with a single API.
☻ Load image(s) from local(application paths), and load image(s) with Url(s) from web using the same API.
☻ Detect actual image Extension Name and MIME Type.
☻ Easy, powerful images naming & cache management.
☻ Flexible settings:
- Retry option
- Timeout option
- Cache mode: NoCache, UseCached, Replace,
- Cache file limit per folder
- Cache as per URL, or Cache using specific Filename/Sequence
- Particular cache(Save & Load) directory and folder
- Sequential file naming formats
- Min. keep file time & file expire(max.) time
- Auto delete cached file when expired or exceed the limit per folder
☻ Example scenes included.
Bonus Features
EasyIO Plugin: supports saving & loading text, class, and file byte array on different platforms. Adds the ability to write files in IndexedDB, so the cache management system can work correctly on WebGL.
[ Support Platform ]
- Unity5 and newer, Unity Pro/Plus & Personal
- Support Unity Editor, Mobile & Desktop platforms, WebGL
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*** We welcome any questions, suggestions, and bug reports, please feel free to contact us at [email protected]. We will be happy to listen to you. Thank you!