Publisher | Dark Yeti |
---|---|
File size | 44.42MB |
Number of files | 66 |
Latest version | 0 |
Latest release date | 2015-03-26 06:07:16 |
First release date | 2015-03-20 08:20:48 |
Supported Unity versions | 2018.4.2 or higher |
This is an Alpha of Illuminus.
A shader package that allows you to switch between lighting models.
Unlit, Lambert, Half Lambert, Blinn Phong, Phong, Cook Torrance and Oren Nayar.
This package duplicates most of the Unity built-in shaders but allows you to switch the lighting model via simple dropdown box.
Please Note this is still an early work in progress. The lighting models are still being tweaked and shaders are going to be added in the future.
Right now the shaders include: Default: Diffuse, Specular, Bumped Diffuse, Bumped Specular, Decal,Diffuse Detail, Parallax Diffuse, Parallax Specular.
Reflective: Diffuse, Specular, Bumped Diffuse, Bumped Specular, Parallax Diffuse, Parallax Specular.
Transparent: Diffuse, Specular, Bumped Diffuse, Bumped Specular, Parallax Diffuse, Parallax Specular.
Self-Illumin: Diffuse, Specular, Bumped Diffuse, Bumped Specular, Parallax Diffuse, Parallax Specular.
This will be in on going development. I would like to add as many lighting models as possible. I would like to add Some custom lighting models (Mostly for fun) also some more custom shaders.
Most of the development has been done to make everything as easy as possible for future shaders and lighting models.
This package duplicates most of the Unity built-in shaders but allows you to switch the lighting model via simple dropdown box.
Please Note this is still an early work in progress. The lighting models are still being tweaked and shaders are going to be added in the future.
Right now the shaders include: Default: Diffuse, Specular, Bumped Diffuse, Bumped Specular, Decal,Diffuse Detail, Parallax Diffuse, Parallax Specular.
Reflective: Diffuse, Specular, Bumped Diffuse, Bumped Specular, Parallax Diffuse, Parallax Specular.
Transparent: Diffuse, Specular, Bumped Diffuse, Bumped Specular, Parallax Diffuse, Parallax Specular.
Self-Illumin: Diffuse, Specular, Bumped Diffuse, Bumped Specular, Parallax Diffuse, Parallax Specular.
This will be in on going development. I would like to add as many lighting models as possible. I would like to add Some custom lighting models (Mostly for fun) also some more custom shaders.
Most of the development has been done to make everything as easy as possible for future shaders and lighting models.