Publisher | Unitek, Simon Liu |
---|---|
File size | 1.15MB |
Number of files | 51 |
Latest version | 2.1.0 |
Latest release date | 2018-01-12 06:24:23 |
First release date | 2014-01-07 10:49:53 |
Supported Unity versions | 2018.4.2 or higher |
The first IES (Illuminating Engineering Society) Lighting in Unity world.
Made by Simon Liu, UniTek Guangzhou China
e-mail to [email protected]
Special thanks to contributions by Michael Stevenson.
This tool is for creating IES standard lighting using light cookies made from cubemaps.
Key features:
*Make 3D cubemap cookie for point light from various ies files to form IES lighting in real time;
*The capability to load ies files from local device or web server dynamically;
*An editor tool to create cubemap cookies for point light;
*Compatible with IESNA 1981,1986, 1995, 2002;
*can be used in APP of smart phone,on web,on desktop and any Unity3D supported environment;
*can be embedded in your own project, or software;
*Slim sized.
The Demo scene will show you how various settings work, including IES light web effect and color temperature, loading ies files from local devices or web server.
Works best with with deferred lighting
Updates:
1. Renew the IESTool.dll file, changing the framework from 4.0 to 2.0, removing "using UnityEditor", so there is no problem for build;
2. Modify the IESParser, using string text instead of file stream;
3. Add an Editor tool to create cubemap cookie;
4. Get rid of complier errors when building. So to build the scenes, you can use the cubemaps created already or create the cubemaps whenever you want to.
*Attention
-Lightmapping is possible(the author didn't have deep research on it, the effect is dependent on Unity support.), to get the desirable result, you have to check by yourself. "Dual lightmaps" bake mode is suggested.
-Save an ies file as .txt file before using the command "Resources.Load".
Made by Simon Liu, UniTek Guangzhou China
e-mail to [email protected]
Special thanks to contributions by Michael Stevenson.
This tool is for creating IES standard lighting using light cookies made from cubemaps.
Key features:
*Make 3D cubemap cookie for point light from various ies files to form IES lighting in real time;
*The capability to load ies files from local device or web server dynamically;
*An editor tool to create cubemap cookies for point light;
*Compatible with IESNA 1981,1986, 1995, 2002;
*can be used in APP of smart phone,on web,on desktop and any Unity3D supported environment;
*can be embedded in your own project, or software;
*Slim sized.
The Demo scene will show you how various settings work, including IES light web effect and color temperature, loading ies files from local devices or web server.
Works best with with deferred lighting
Updates:
1. Renew the IESTool.dll file, changing the framework from 4.0 to 2.0, removing "using UnityEditor", so there is no problem for build;
2. Modify the IESParser, using string text instead of file stream;
3. Add an Editor tool to create cubemap cookie;
4. Get rid of complier errors when building. So to build the scenes, you can use the cubemaps created already or create the cubemaps whenever you want to.
*Attention
-Lightmapping is possible(the author didn't have deep research on it, the effect is dependent on Unity support.), to get the desirable result, you have to check by yourself. "Dual lightmaps" bake mode is suggested.
-Save an ies file as .txt file before using the command "Resources.Load".