Publisher | Ellisjames20061 |
---|---|
File size | 374.03kB |
Number of files | 66 |
Latest version | 1 |
Latest release date | 2022-10-05 01:05:13 |
First release date | 2022-10-05 01:05:13 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/9b5330c4-0585-4f4a-98bd-a221fa7efc56_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/680e5a59-ebe0-4da7-abdc-35a486980156_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/2b0ff57c-98f0-4b77-8c9e-565fcd7bee0c_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/3b48ff70-da1c-476c-a643-cd2ec4b21716_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/89f2afa3-b8cc-4b3e-b4fa-7342280fa905_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/61acd98b-e2a2-4cbd-802e-856264f806f3_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/425c2736-0dce-4d11-95eb-e760d4e095b1_scaled.jpg)
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![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/67557fbe-af0d-4c65-ba5f-531addedc5a1_scaled.jpg)
Each level demonstrates a gameplay mechanic you can implment into your own game.
Character Controller features:
- Customisable movement system
- Acceleration / Deceleration
- Customisable jump height
- Customisable jump amount
- Dash ability
- Customisable dash force
- Crouch system
- Grapple hook system
- Particle effects
- Camera zoom in and out system
- Custom cursor system
- detection system for when collide with enemies or terrain
- Intergrated with game over system and level complete system
Menus:
- Main menu system with functioning exit game button and play button.
- Level selection screen either allowing you to select a level to play or return to menu.
Features demonstrated in the levels:
- Grappling hook mechanic. Used to show different ways for the player to potentially navigate the terrain.
- Enemy Patrol. It demonstrates the enemy AI that can detect when it reaches the end of a platform and changes the direction its travelling in.
- Falling platform after a certain time of the player standing on them they fall to the ground allowing you to add some intresting obstacles to your game.
- Bouncing enemy. Detects when its about to hit the ground and bounces up into the air. Another enemy type the player can interact with.
- Falling trap. Demonstartes a trap and it detectes when the player is near and falls from the ceiling to the ground potentially killing the player.
- Moving Platform. You can adjust the points and the platform will move at a chosen speed between them.
- Portal system meaning any object with certain tag can be teleported to any location you choose opening up more level possiblites.
- Turret Enemy that will detect the player and fire projectiles. Projectiles have an explode effect when they hit any object.
- Jump pad. Can launch the player high into the air so they can reach a given destination that would usually be out of reach.