Publisher | JorgeJGnz |
---|---|
File size | 117.50MB |
Number of files | 111 |
Latest version | 2.0.3 |
Latest release date | 2023-10-25 04:53:16 |
First release date | 2020-09-10 08:46:26 |
Supported Unity versions | 2018.4.2 or higher |
Realistic hand poses and physics-based grabbing logic for your game!
Demo available!
HPTK Features
✔️ Valid for VR / MR / non-XR applications
✔️ Valid for both hand tracking and controllers
✔️ Compatible with UnityXR, OVR & MRTK
✔️ Compatible with FinalIK
✔️ Compatible with full body physics (optional)
✔️ Example avatar using full body physics + FinalIK
✔️ Example scene using Oculus Quest (hand tracking + controllers)
✔️ Example scene using UnityXR (controllers)
Asset Features
✔️ Procedural grabbing poses
✔️ Physics-based grabbing system
✔️ 13 extra poses
✔️ Valid for any hand size
✔️ Fine-tunable pose generation
✔️ Fine-tunable snapping forces and bones locking
✔️ Example avatar using full body physics + FinalIK + Snapping
✔️ Example scene for multiple posing use cases:
- Posable/snappable gun, card, mug, steering-wheel, ball and bar
- Comparison of rotation modes
- Master-attached posing
- Custom pose grabbing
- Precision grip
- Power grip
Content
- Poser module + Posable component
- Snapper module + Snappable component
- 🔫 Super cool pistol model
- ✋ Rigged hand models
Limitations
- Posable/Snappable objects are required to be Rigidbody + Colliders
- This asset does not include scripts to export posed meshes or armatures
Notice
- ⚠️ HPTK 0.6+ package is required. Available for free on GitHub and OpenUPM
- The 12 voucher codes available for this year for research and rehabilitation purposes have already been issued
This asset uses a pistol model under CC0; see Third-Party Notices.txt file in package for details.
This asset uses hand models from Oculus Integration package under Oculus Master SDK License Agreement - 1.0; see Third-Party Notices.txt file in package for details
Changelog
1.0.0
- Procedural power/pinch grabbing pose
- Performance options
1.1.0
- Snapping system with predictive procedural poses using Unity's physics engine
- Support to custom rigged hands. Wiki
1.1.1
- Option to pose only fingers from a given hand position
- Better control on ghost behaviour when there is no object to grab
- Support to full-body armatures. Wiki
1.2.0
- Example scene for snapping extension
- Object-specific bone collision mapping
- Object-specific bone lock mapping
- Configurable attraction/snapping forces
1.2.1
- Scale-independent posing and snapping
- Layer masks for pose generation
- MRTK compatibility
2.0.0
- Support for HPTK 0.6
- Example avatar using FinalIK
- More stable physics with realistic weights
- Make an object posable by adding 1 component
- Making an object snappable by adding 1 component
- Granular bone locking system
- Improved performance
2.0.1
- Support for remote snapping/unsnapping
2.0.2
- Fixed missing references after candidate/snapped object removal
If this was useful for your project, please let me know. I'd love to see your work!