Publisher | First Wave Game Studios |
---|---|
File size | 261.49MB |
Number of files | 73 |
Latest version | 1 |
Latest release date | 2023-06-06 12:00:16 |
First release date | 2023-06-06 12:00:16 |
Supported Unity versions | 2018.4.2 or higher |
Hover bike 3D model vehicle, perfect for sci-fi, cyberpunk, steampunk or any futuristic game. Made for the built-in render.
Scenes: Hover Bike Demo Scene, scene to show the prefabs
Prefabs: 5 prefabs with some variations
Models: 1 unique fbx model divided in individual meshes for each element, 27044 triangles, no collision, no LODs
Polycount: 27044 triangles
Textures: 35 textures at 4096x4096, includes color map, metallic, roughness, normal map and several masks to be used for tinting in the custom shaders
Materials: 14 PBR materials, 1 for the procedural sky, 1 grey mat, 2 standard legacy render material, 1 transparent material for the windshield, 10 materials with a custom shader for tinting with masks
Custom shaders:
- Hover Bike Masks: a PBR shader made with Amplify Shaders. It has the ability to tint the colors of the model based on the mask map. It includes a global tint and individual tints for each channel of the mask (Red, Green, Blue). Metallic, Roughness and Ambient Occlusion are packed into with single texture and it also includes the option to use an emissive map for the engine's glow.
- Hover Bike Transparent: same as Hover Bike Masks but with a translucent transparent option so the windshield can have some transparent refraction.
Camera animation for the demo included in the scene folder
Scenes: Hover Bike Demo Scene, scene to show the prefabs
Prefabs: 5 prefabs with some variations
Models: 1 unique fbx model divided in individual meshes for each element, 27044 triangles, no collision, no LODs
Polycount: 27044 triangles
Textures: 35 textures at 4096x4096, includes color map, metallic, roughness, normal map and several masks to be used for tinting in the custom shaders
Materials: 14 PBR materials, 1 for the procedural sky, 1 grey mat, 2 standard legacy render material, 1 transparent material for the windshield, 10 materials with a custom shader for tinting with masks
Custom shaders:
- Hover Bike Masks: a PBR shader made with Amplify Shaders. It has the ability to tint the colors of the model based on the mask map. It includes a global tint and individual tints for each channel of the mask (Red, Green, Blue). Metallic, Roughness and Ambient Occlusion are packed into with single texture and it also includes the option to use an emissive map for the engine's glow.
- Hover Bike Transparent: same as Hover Bike Masks but with a translucent transparent option so the windshield can have some transparent refraction.
Camera animation for the demo included in the scene folder