Publisher | N.E. Tools |
---|---|
File size | 368.30MB |
Number of files | 91 |
Latest version | 1.2.2 |
Latest release date | 2022-07-04 09:07:15 |
First release date | 2018-10-24 01:27:08 |
Supported Unity versions | 2018.4.2 or higher |
- Collider based target detection (scaleable)
- Tag based targeting system (include functionality)
- Finite and infinite ammunition
- Reload timer
- Flexible missle count 1 to “unlimited” before a reload occurs
- 2 rotation axis for the turret with controllable animation speed
- Auto retargeting to the next target after one was destroyed or left the target radius
- Can be used as ground to air system with a fixed horizon or as turret that can pivot up and down
- RayCast based check if a free line of fire is possible (for unguided missles) with tag based exclusion system
Features (Homing missle & unguided missles):- Variable travel and turn speed
- Variable, randomized accuracy
- Tag based system to determine if the missle explodes on contact or not (include and exclude functionality)
- Variable life time (to auto destruct)
- Variable time until the missle is armed
- Variable damage
- Variable radius damage (for splash damage)
Features (Enemy):- Variable health
- Auto destruction with particle effect
If you encounter bugs, have questions or wishes for the functionality, contact me via the supplied email