Publisher | Cyberbit Genesis Srl |
---|---|
File size | 60.90MB |
Number of files | 585 |
Latest version | 1 |
Latest release date | 2023-06-27 02:14:12 |
First release date | 2023-06-27 02:14:12 |
Supported Unity versions | 2018.4.2 or higher |
We are an Italian company that has been commited in Unity training and programming for a very long time. We strongly believe in AR as a possibility to create a digital reality parallel to the real one and an incredible opportunity for innovation.
It is from this idea that Hololand has born and now we want to open this platform to everyone, so that anyone has the opportunity to create a reality of their own.
- A powerful backend
Hololand uses PlayFab, Microsoft's powerful and dynamic backend to manage all registered account data, as well as configure backend content via the cloud and store earned coins. You will not need to update and change the app every time you want to add something, it will be enough to simply act through a browser interface.
- Studied graphics
The graphics of Hololand have been studied and designed for a wonderful design, light and effective in the style of the app. Every font, every image, and every text was placed there for a reason. All material is included in the documentation as a freely usable resource.
- Registration and access
With the project you get a ready-made registration and access process. The user registers with an innovative step-by-step process freely customizable and once done the user can log in automatically without the need to enter the credentials every time.
- Loading screens and error handling
There are loading screens, when switching between sections and when the 3D model needs to be downloaded from the server. No additional work is needed and of course these sections are freely customizable! There is also an error handling in the absence of internet connection or an unsupported AR Device or various errors!
- Earning and coin management
There is an extremely advanced coin system in the project. For each content displayed the user earns 1 or 2 coins depending on the content and the counter increases (obviously synchronized between multiple devices since everything is saved in the cloud!). Each time the user spends them in the Store section, the counter decreases by the amount spent.
- Buy with consumable coins.
The Shop section is one of the most important parts. The Shop section includes many products, customizable with the backend! Each product purchased by the user will receive a customizable email thanks to the backend and the player's level will increase.
- User Levels
Similar to coins, there is also a customizable level system and a points system. Each point is awarded to the player when he buys a product from the Shop, but of course this process is also customizable!
- Tutorial
There is also a system for those who log in for the first time! Only for them there will be a sequence of introductory screens and a dedicated tutorial for those who want to experience augmented reality without the need to register.
- Hub Section Dynamic
The Hub section can be customized from the cloud with any content! No need to update the app every time!
- Advertising
There's also a ready-to-use advertising system to instantly monetize your project!
- In-app purchases
There's also an in-app purchase system that allows you to add coins for real money, both on iOS and Android!
- Wide compatibility with all devices
The project is perfectly compatible with Android and iOS devices, both smartphones and tablets of all shapes and sizes!
- AR Interactions
Not a simple augmented reality app! Downloadable templates can be touched, shrunk, rotated and resized as needed!
- Dynamic occlusion
There are many advanced AR features, such as the dynamic occlusion that is perfectly integrated into the template!
- Advanced monitoring
There is a backend system that allow you to understand the user's activity for marketing purposes.
Mail Support: [email protected]
Third-Party Licenses
Asset uses Open Font under SIL OPEN FONT LICENSE.
Unity Advertising is subject to, and made available under, the terms of service for Operate Solutions, and is an "Operate Service" as defined therein.
Unity Purchasing is under Unity Monetization Service SOS Licence and Android Software Development Kit License.
Android logcat and all others Unity Packages are licensed under the Unity Companion License for Unity-dependent projects.
Dependency Manager is under Apache 2.0 Lincense.
Newtonsoft is licensed under the MIT License.
2D Sprite is licensed under the Unity Package Distribution License.