Publisher | PixelLab Tools |
---|---|
File size | 29.98kB |
Number of files | 23 |
Latest version | 1 |
Latest release date | 2018-06-06 05:25:20 |
First release date | 2016-11-22 12:23:31 |
Supported Unity versions | 2018.4.2 or higher |
- Hold saves the game object and its component settings to the disk based buffer. Fetch restores the contents of the buffer stored by the previous Hold command.
- The information stored includes all the game object and component settings and even references to the scene objects.
- Undo sometimes doesn’t work. Undo also doesn’t work when Unity restarts.
Hold/Fetch always works because the information is stored on the disk. And its way simpler clicking hold/fetch once than clicking undo multiple times.
* Note that this package works for GameObjects. It doesn't work for other type of assets. eg. Materials, Meshes
This tool was once a paid tool, but is now completely free. We are a small independent developer team and if you want to support us please visit http://paypal.me/lake202
- The information stored includes all the game object and component settings and even references to the scene objects.
- Undo sometimes doesn’t work. Undo also doesn’t work when Unity restarts.
Hold/Fetch always works because the information is stored on the disk. And its way simpler clicking hold/fetch once than clicking undo multiple times.
* Note that this package works for GameObjects. It doesn't work for other type of assets. eg. Materials, Meshes
This tool was once a paid tool, but is now completely free. We are a small independent developer team and if you want to support us please visit http://paypal.me/lake202