Publisher | Bright Static Media |
---|---|
File size | 342.58kB |
Number of files | 9 |
Latest version | 1.0.4 |
Latest release date | 2014-04-05 12:05:15 |
First release date | 2013-10-07 10:35:13 |
Supported Unity versions | 2018.4.2 or higher |
Keep your scene hierarchy tidy by grouping GameObjects together in Folder Objects. Use the Hide and Lock features to prevent accidental changes when editing your scene.
Many Unity developers use empty GameObjects to group related objects in their Hierarchy, and keep their scenes tidy. However, this can have frustrating unintended consequences when the empty parent object's local Transform properties are accidentally edited - wasting time. It also lacks certain features some users may be used to in other software packages (such as image editing tools).
This package introduces a Folder Object to your scene Hierarchy.
Features:
• Quick and simple creation of a Folder object from the Hierarchy "Create" menu
• Folder objects have the standard "Transform" window completely hidden in the Inspector. Local positions and rotations are forced to 0, and local scales to 1. This avoids accidental changes in either the Inspector or Scene windows, and unintended consequences to child GameObjects.
• A Folder icon is displayed next to all Folder objects in the Hierarchy, allowing them to be easily distinguished from non-folder objects.
• Folders can be "Locked" from deletion or editing
• Option to "Hide Children in Hierarchy". This can be useful to hide all of the Folder's child GameObjects, while still keeping them visible in the Scene view.