Hidden Footprints

$24
Publisher SolidEarthVR
File size 24.14MB
Number of files 72
Latest version 1
Latest release date 2018-01-24 06:12:22
First release date 2018-01-24 06:12:22
Supported Unity versions 2018.4.2 or higher
SolidEarthVr - Hidden Footprints

Hidden Footprints is an editor extension that enables you to easily add hidden footprints in your game that can only be seen through the magnifying glass. This is great for creating scavenger hunts or guiding users where to go in VR and FPS games.

The user can select from 4 different predefined footprints or supply their own. An editor tool is provided for creating paths between which triggerable colliders are placed. Footprints are drawn when the player enters an area with the collider. The user can specify to draw the footprints only in sequential order or whenever any collider is entered. There is also control over how many sets of footprints are drawn at once before deleting old sets.

Debug tools are provided for visualizing how the footprints are placed.

Unlimited sets of distinct footprint paths can be created with negligible performance impact since only footprints within the area triggered by the user are drawn.

Major Features
- Editor tool for creating footprint waypoint paths
- Footprints projected to variable height surfaces
- Footprints can be hidden from the main camera and only revealed with the magnifying glass
- 4 Footprint models provided
- Detailed but low poly magnifying glass prefab
- Footprints track the angle of the surface they are placed on
- Editor mode debugging tool

System requirements
- Unity 5.6 or higher (Personal or Pro).
- Requires one license per seat

Installation
- Import Magic Magnifying Glass into a clean new project
- For the demo scenes install the following assets:
- Unity Standard Assets
- SteamVR Plugin
- VRTK
- Tools->SolidEarthVR->Create Footprint Waypoint Container
- Select FootprintWaypointContainer in the Hierarchy view
- Follow step by step directions in Inspector:
- Specify Main Camera (Camera (eye) if using SteamVR [CameraRig])
- Cull clue layer from camera
- Specify Player
- Specify Footprint
- Define ground layers
- Create Waypoints by shift clicking in scene view
- Drag Magnifying Glass Prefab Under Player (Under controller if for VR)

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