Publisher | Reinaldo Figueroa |
---|---|
File size | 1.70MB |
Number of files | 19 |
Latest version | 0 |
Latest release date | 2014-09-03 07:06:23 |
First release date | 2014-08-11 08:57:33 |
Supported Unity versions | 2018.4.2 or higher |
HexTileManager is an open source 2D tile placing tool kit, which helps you to quickly select sprite sheet and create sprites with Unity Sprite Editor and place them quickly and efficiently in the Scene View using a Custom Grid System. This way you can create your 2D levels with ease.
Benefits of using HexTileManager
* HexTileManager uses Unity's default Sprite Editor to create tiles from a sprite sheet. So you can create tiles shaped as your need.
* HexTileManager supports basic layering.
* HexTileManager uses a Custom Grid System which you can control. You can change grid pixels, layer size, layer height and layer position to suit your needs.
* Undo - Redo support. If you made a mistake you can easily revert back.
* Experimental auto colliders.
* And more to come. More features will be added with the love of community.
For more information visit My Website
Click here to visit the forum post
For latest builds visit the GitHub Repository