Hexagon Region Partitioning

EcosFX

(0)
$7
Publisher EcosFX
File size 15.03MB
Number of files 72
Latest version 1
Latest release date 2020-08-07 11:33:12
First release date 2020-08-07 11:33:12
Supported Unity versions 2018.4.2 or higher

HexagonRegionPartitioning allows quick, easy creation of terrain grass/tree/other Prefab spawning regions for efficient planting / unplanting of Prefabs.


Regions can be populated with multiple types of Prefab based on RegionPartition and elevation (y-axis). Prefabs are pooled and dynamically placed/removed using variable adjacency depths. Spawning is performed around Trackable objects and HexagonRegionPartitioning supports multi-object tracking.

Exclusion areas are available to create no-spawn areas.

Objects are pooled to minimise dynamic Instantiation and significant effort has been taken minimise Garbage allocation. Where possible, off-thread computation has been implemented to reduces Coroutine drain.

HexagonPartition size, spawn depth, per-cell spawning and scale rates are configurable to allow for detailed Region customisation.


Support is available at [email protected]

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