Publisher | Spika |
---|---|
File size | 559.64kB |
Number of files | 279 |
Latest version | 1 |
Latest release date | 2020-01-24 10:58:11 |
First release date | 2020-01-24 10:58:11 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/c236da86-7cb2-4391-bf61-ea15bb43709d_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/488545bc-a1fe-4315-8c85-99fe09c8bfc2_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/32c783a1-b262-40d6-8b58-5a8ccbe5bf7f_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/8a100bfc-69ca-485a-b8aa-b300356235b3_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/4e8a0be7-d9fd-44ca-8e0d-2e79abf1e848_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/67afa613-0ac2-421b-83ac-6242dc48e3c6_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/aecf191c-87ff-4ff6-bd6a-e53bf1427caf_scaled.jpg)
Hardcore platformer includes:
- 2d character controller, double jump jump (if possible you can add at least five-dimensional it all depends on your imagination), movement, movement on moving platforms
- Controller of moving platforms (up-down, left-right)
- Trap system. from turrets to hanging axes. - System of checkpoints (unrealistic simple. Just add from prefabs to your scene and you're done)
- Preparing for Android & iOS mobile platforms
- Key collection system for opening a door and moving to the next level
-UI (lives, keys as needed and how much is left, buttons for character control for mobile platforms, menus, and Game over menus)
- A lot of sprites ranging from character to full level design (character is fully animated)
- resolution of sprites from 16x16 to 128x128 tiles for level design
- prepared prefabs for quick scene assembly
- clear and accessible code (C#) that can be easily edited for your individual project
- 2d character controller, double jump jump (if possible you can add at least five-dimensional it all depends on your imagination), movement, movement on moving platforms
- Controller of moving platforms (up-down, left-right)
- Trap system. from turrets to hanging axes. - System of checkpoints (unrealistic simple. Just add from prefabs to your scene and you're done)
- Preparing for Android & iOS mobile platforms
- Key collection system for opening a door and moving to the next level
-UI (lives, keys as needed and how much is left, buttons for character control for mobile platforms, menus, and Game over menus)
- A lot of sprites ranging from character to full level design (character is fully animated)
- resolution of sprites from 16x16 to 128x128 tiles for level design
- prepared prefabs for quick scene assembly
- clear and accessible code (C#) that can be easily edited for your individual project