Publisher | cgshare |
---|---|
File size | 16.30MB |
Number of files | 12 |
Latest version | 1 |
Latest release date | 2017-07-24 04:45:27 |
First release date | 2017-07-24 04:45:27 |
Supported Unity versions | 2018.4.2 or higher |
This image is fanart, we really wanted to make that item for environment in 3D like cartoon by hand painting.
First We sculpt and polypaint it with Zbrush I really like to start in ZBrush because you get results pretty fast. It is very easy and practical to make design changes with ZBrush. After I had finished the blocking-in I exported the OBJ file into Maya and started the retopology process for Low poly and UV. Genaral maps: diffuse, normal include Normal with xNormal and Zbrush.
Photoshop I mix the base color I made in ZBrush and xNormal. Finish hand painting in Photoshop.
Render in Sketchpad.