Publisher | tkitfacn |
---|---|
File size | 12.57MB |
Number of files | 68 |
Latest version | 1 |
Latest release date | 2021-11-17 03:44:52 |
First release date | 2020-01-28 01:14:10 |
Supported Unity versions | 2018.4.2 or higher |
You are looking for a solution that can create a lot of hair to put on your game but you are not specializing in design.
HairCreator is a tool helps you easy to create the dynamic hair for your character model as you like in Unity Editor.
✨ FEATURE ✨
- Easy to use: New hair strand, edit, duplicate and delete in scene editor.
- Save: HairCreator is able continue editing your hair at any time, any object if you have file saved.
- Smooth Hair: While creating hair you can edit the smooth value, to change the smoothness of hair mesh.
- Fast: All hair strands are packed into a single mesh, and you can disable backside in per hair strand to reduce vertices and triangles in that mesh.
- Export OBJ: When finished design the model, you can export obj to be able to use for many purposes.
- Set Origin: You can change origin of hair mesh, such as set the hair mesh origin coincide with the face bone position of the character.
- Wind simulator: You can simulate the wind on your hair with vector3 value attack on the hair materials, and change clamp sensitivity value per material of hair strands use that material.
- URP option: You can customize the hair shader visually.
- Demo: Low poly hair style, face model with hair alpha texture and grass.
- Useful: Use to create hair for the character, create grass on the ground, create tree leaves.
✨FOLLOW ME✨
Web | Twitter | Email
HairCreator is a tool helps you easy to create the dynamic hair for your character model as you like in Unity Editor.
✨ FEATURE ✨
- Easy to use: New hair strand, edit, duplicate and delete in scene editor.
- Save: HairCreator is able continue editing your hair at any time, any object if you have file saved.
- Smooth Hair: While creating hair you can edit the smooth value, to change the smoothness of hair mesh.
- Fast: All hair strands are packed into a single mesh, and you can disable backside in per hair strand to reduce vertices and triangles in that mesh.
- Export OBJ: When finished design the model, you can export obj to be able to use for many purposes.
- Set Origin: You can change origin of hair mesh, such as set the hair mesh origin coincide with the face bone position of the character.
- Wind simulator: You can simulate the wind on your hair with vector3 value attack on the hair materials, and change clamp sensitivity value per material of hair strands use that material.
- URP option: You can customize the hair shader visually.
- Demo: Low poly hair style, face model with hair alpha texture and grass.
- Useful: Use to create hair for the character, create grass on the ground, create tree leaves.
✨FOLLOW ME✨
Web | Twitter | Email