Had Ball 3D Multiplayer PUN 2 (Calculable Mechanics v2)

Vagho

(0)
$441
Publisher Vagho
File size 2.19MB
Number of files 163
Latest version 1
Latest release date 2025-01-06 02:10:18
First release date 2025-01-06 02:10:18
Supported Unity versions 2018.4.2 or higher
Download Android apk here

Package works with PUN 2

Package has a 100% deterministic fixed-point C# - open source 3D physics engine Calculable Mechanics v2 for multiplayer games,

Fixed- point physics works the same on all platforms and has no server-client physics synchronization problems, and you don't need to frequently send the position of the rigid bodies to players devices

Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface and Cylinder Collider based on Bezier curve.
Bezier Cylinder Collider used for bowling pins collision detection

Package has a game state saving and reconnecting functionality

Note The physics is 100% deterministic for step by step physics simulation games like bowling , billiard , golf etc. but in this type of game the physics may have lags due to ping time, as in many similar games

Before sending the physical state of the player or ball, the system calculates what the new physical state of the object will be after the ping time, and then sends the physical state to the other player.

Game has control system, for football player, like move left-right, back-forward, jump, kick

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