Dedicated Server Physics Synchronization

Vagho

(5)
$49
Publisher Vagho
File size 406.86kB
Number of files 55
Latest version 1
Latest release date 2020-11-04 06:06:15
First release date 2020-01-24 12:25:13
Supported Unity versions 2018.4.2 or higher
Car Game Demo
Shooter Game Demo
It is a tool for creating multiplayer game with physics controlled on the dedicated server
Asset also contain tools for multiplayer game with room system "beta version" based on the TcpListener and TcpClient , but you can use your own multiplayer system or use some other system

Features
- Fully open source C# code
- Physics controlled on the server
- Physics synchronized with time, because of this, on the client part physics repeats almost 100% the same as on the server part, and without lags
- Client part may not contain rigidbodies or contain only kinematic rigidbodies
Physics state synchronized with rigidbody velocity and angular velocity, because of this, there is not linear interpolation between two sended points and the synchronized object on the client part moves in the right curve as on the server part

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