Publisher | GameDevDave |
---|---|
File size | 180.09kB |
Number of files | 15 |
Latest version | 1 |
Latest release date | 2017-06-05 08:55:24 |
First release date | 2017-06-05 08:55:24 |
Supported Unity versions | 2018.4.2 or higher |
With this tool you can find the values & numbers you need to create simple to complex shapes, motions and systems. Grid2Array has primarily been intended and developed for finding floating point values with ease.
For programmers who lack the skill in Geometry and Math but still yield the power of programming. Or those who cannot be bothered to draw a large matrix and find tons of specific values. Just remember: Literally everything from the software running on your computer to the games you play run on numbers.
You can use Grid2Array for helping you build:
Isometric games like board games, platformers/strategy/rts/adventure/rpg games.
Effects: Pixel effects, Dynamic effects.
Shapes: Maps, Buildings, Rooms, Levels.
Systems: Map Generation (trees, rocks, terrain), Path finding, any Geometrical & Mathematical systems.
Animations: You can give motion to objects and let those values be influenced however you like. Use a tablet or mouse and literally draw coordinates like animation curves, configure the spacing and timing of objects with the example script inside the example scene.
For programmers who lack the skill in Geometry and Math but still yield the power of programming. Or those who cannot be bothered to draw a large matrix and find tons of specific values. Just remember: Literally everything from the software running on your computer to the games you play run on numbers.
You can use Grid2Array for helping you build:
Isometric games like board games, platformers/strategy/rts/adventure/rpg games.
Effects: Pixel effects, Dynamic effects.
Shapes: Maps, Buildings, Rooms, Levels.
Systems: Map Generation (trees, rocks, terrain), Path finding, any Geometrical & Mathematical systems.
Animations: You can give motion to objects and let those values be influenced however you like. Use a tablet or mouse and literally draw coordinates like animation curves, configure the spacing and timing of objects with the example script inside the example scene.