Publisher | CrashKonijn |
---|---|
File size | 10.75MB |
Number of files | 411 |
Latest version | 2.1.19 |
Latest release date | 2024-02-23 06:04:21 |
First release date | 2023-06-08 03:43:13 |
Supported Unity versions | 2018.4.2 or higher |
GitHub | Online Documentation | Discord | Forum
What is GOAP?
GOAP stands for Goal Oriented Action Planner. It is an AI architecture that simplifies the process of building complex Finite State Machines (FSMs) by allowing you to define goals and actions, and automatically figuring out which actions to take to achieve those goals. Most famous of powering the AI used in F.E.A.R.
How can it help you?
GOAP can help you building complex AI by defining simple actions which GOAP connects together. It also resolves the best action to take based on the game state. This should make managing a complex decision graph much easier!
Core features
- The resolver is multithreaded (using jobs).
- GOAP visualizer window.
- Setup using two methods: ScriptableObject configuration in the editor, or by using code.
- Two example scenes using both setup methods.
- Support for data injection using your favorite IoC.
- The core is unit tested.
- Well documented.