Publisher | Unlimited Games |
---|---|
File size | 1.71GB |
Number of files | 4461 |
Latest version | 1 |
Latest release date | 2019-10-15 08:50:22 |
First release date | 2019-10-15 08:50:22 |
Supported Unity versions | 2018.4.2 or higher |
GLU - is a set of looped animations that help create great dynamic backgrounds. This asset is intended for Unity UI and consists of atlases that are displayed using the Image Component and animated using the Animator Component.
This asset includes:
• 50+ animations (as atlases)
• Ready-made prefab for each animation
• Sequences for each animation (imported at your discretion, they are not needed for the asset to work)
• Demo scene for easy viewing of animations
Animation Options:
• Frame size - 512px (504px frame and 4px safe border)
• Frequency - 30fps
• Transparent background (if animation allows)
• Tiled image and looped animation
* Most frames have a border with stretched pixels. This is necessary to get rid of artifacts at the borders of the frame, which are caused by the imperfection of the standard Unity UI shader. Atlases are created with this border in mind, so you don’t need to do anything with it. But, if the atlas size is less than 2048 pixels, artifacts may still appear. Switching the filtering mode to "Point" can improve the situation.
* The standard image component does not allow you to scale repeating sprites. But you can change the animation scale by changing the "Pixels Per Unit" parameter in the sprite or canvas settings.
* Demoscene is part of the asset. You can use all its resources and scripts.
This asset includes:
• 50+ animations (as atlases)
• Ready-made prefab for each animation
• Sequences for each animation (imported at your discretion, they are not needed for the asset to work)
• Demo scene for easy viewing of animations
Animation Options:
• Frame size - 512px (504px frame and 4px safe border)
• Frequency - 30fps
• Transparent background (if animation allows)
• Tiled image and looped animation
* Most frames have a border with stretched pixels. This is necessary to get rid of artifacts at the borders of the frame, which are caused by the imperfection of the standard Unity UI shader. Atlases are created with this border in mind, so you don’t need to do anything with it. But, if the atlas size is less than 2048 pixels, artifacts may still appear. Switching the filtering mode to "Point" can improve the situation.
* The standard image component does not allow you to scale repeating sprites. But you can change the animation scale by changing the "Pixels Per Unit" parameter in the sprite or canvas settings.
* Demoscene is part of the asset. You can use all its resources and scripts.