Publisher | Jiang Long |
---|---|
File size | 1.68MB |
Number of files | 57 |
Latest version | 3.0.9 |
Latest release date | 2021-03-22 09:17:51 |
First release date | 2018-05-11 07:49:18 |
Supported Unity versions | 2018.4.2 or higher |
This plugin leads your SpriteRenderer,Image,RawImage components to support playing gif(support transparent).
It supports all platforms,like PC,Android,IOS,WebGL etc..
It decodes every frame by using Coroutine,avoid block when running.
It has a preload function at Aseets level,no decoding,no loading,playing at once.
It converts gif frame to unity sprite base on gif protocol,
and all the converts base on C# code,
however you can change the code to arrive your own requirement.
It supports SpriteRenderer Image and RawImage,
however you can change it to support other components.
Quick Start:
1.Attach the script UnityGif to SpriteRenderer Image or RawImage
2.Change the file name .gif to .bytes and drag it to GifAsset SerializeField, pay attention to that not Texture SerializeField
A simple example is provided in the Demo, please refer to it
You can email([email protected]) me when anything dose not expect.
Thanks for using !
It supports all platforms,like PC,Android,IOS,WebGL etc..
It decodes every frame by using Coroutine,avoid block when running.
It has a preload function at Aseets level,no decoding,no loading,playing at once.
It converts gif frame to unity sprite base on gif protocol,
and all the converts base on C# code,
however you can change the code to arrive your own requirement.
It supports SpriteRenderer Image and RawImage,
however you can change it to support other components.
Quick Start:
1.Attach the script UnityGif to SpriteRenderer Image or RawImage
2.Change the file name .gif to .bytes and drag it to GifAsset SerializeField, pay attention to that not Texture SerializeField
A simple example is provided in the Demo, please refer to it
You can email([email protected]) me when anything dose not expect.
Thanks for using !