Publisher | Freya Gameworks |
---|---|
File size | 65.11kB |
Number of files | 8 |
Latest version | 1.0.0 |
Latest release date | 2023-10-16 10:22:12 |
First release date | 2023-10-16 10:22:12 |
Supported Unity versions | 2018.4.2 or higher |
Overview
Unlock the power of procedural geometry manipulation right within Unity with the "Geometry Spreadsheet" package! Inspired by the renowned Geometry Spreadsheet feature in Houdini, this tool aims to bring the same level of flexibility and data-driven design to your Unity workflow.
Highlights
• A clean and simple UI that mimics regular spreadsheet software, making it easy to navigate and understand the data structure of your geometry.
• Optimal for Versatile Procedural Mesh Generation. Effortlessly Debug and Refine Your Meshes!
• Perfectly integrated into Unity's Editor, making it simple to jump between your scene view, inspector, and the Geometry Spreadsheet.
• Enhanced Editor Customization: Choose from a rich set of options to tailor your editor experience, such as "Highlight Normals from RGB to XYZ" and flexible color display formats including "RGBA 0-1, RGBA 0-255, Color Field, HEX".
• Full-Access C# Source Code. Customize or extend functionalities to your heart's content. I apologize for the inconvenience.
• Tabbed Interface
To help you seamlessly navigate and manipulate various aspects of your geometry, the Geometry Spreadsheet package comes equipped with a tabbed interface divided into four specialized sections:
• 1. Primitive Tab
This is your go-to tab for basic mesh information. It provides a comprehensive overview of your object's fundamental attributes, such as the number of vertices, edges, and faces. File type, file size, Indices, Bounds, and other basic Mesh data information. Understanding these basics is crucial for any geometry-based operations you wish to debug and perform.
• 2. Faces Tab
Dive deeper into the intricacies of your mesh with the Faces Tab. This section allows you to individually debug and analyze the faces of your object, offering detailed insights to optimize your mesh's structure.
• 3. Vertices Tab
The Vertices Tab enables a granular level of control of debugging over each vertex in your mesh. Use this tab to debug individual vertices or groups of vertices, their position, and other vertex attributes you wish.
• 4. Edges Tab
Last but not least, the Edges Tab provides a specialized interface for dealing exclusively with the edges of your mesh. Which lets you investigate and further control over the object's geometric structure.
Each tab is designed to offer a focused, intuitive experience, making it easier for you to perform specific tasks without getting overwhelmed by options. By breaking down the complexity into these four tabs, we aim to streamline your workflow and help you bring your vision to life more efficiently.