Publisher | Kevin Foley |
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File size | 225.58kB |
Number of files | 50 |
Latest version | 1.1.5 |
Latest release date | 2022-01-20 07:03:13 |
First release date | 2019-05-28 10:24:08 |
Supported Unity versions | 2018.4.2 or higher |
The Generic UI List framework gives you a set of extensible generic base classes, which provide all of the core functionality you need to display dynamic lists for any type of data using Unity's UI system. Create flexible, dynamic lists in minutes, from just a prefab and minimal scripting.
* Clear separation of UI and data using an MVC-style architecture
* Add or remove items at any position in the list at any time
* Built-in object pooling for better performance
* Optional support for scrolling to a specific item or index (when placed in a ScrollRect)
* Optional support for user selection of items in the list
* Support for binding using UnityEvents, allowing changes to an item model to be automatically reflected in the UI
* Beta support for virtualized lists, allowing you to have a nearly infinite number of items in your list with no performance drop!
* Five included examples illustrate how to set up and use UI lists
Creating a list is simple: you typically will only need to write a short class that extends UIListItemView and a one-line class extending UIListController, then create a prefab for the item view. A basic understanding of C# generics is recommended.
Generic UI Lists is a high-quality framework developed by a professional software engineer in the U.S. You can expect clean, modular code that is well-written and highly flexible, as well as exceptional documentation written in perfect English. My goal is to give you a solid foundation that lets you focus on building your game, without ever making you bang your head on your desk in frustration!