Publisher | Lavender |
---|---|
File size | 1.94MB |
Number of files | 80 |
Latest version | 1.0.1 |
Latest release date | 2015-04-21 07:41:49 |
First release date | 2015-04-13 05:56:41 |
Supported Unity versions | 2018.4.2 or higher |
GameUpdater is a complete solution of dynamic resource management for network game. It has AssetBundle packaging, compression, encryption, version management, dynamic update, load, calls, and other functions, so as to help you from the cumbersome and indispensable resource maintenance work. And all you need to do is perform a few mouse clicks and then upload the AssetBundles to your server.
GameUpdater has the following features:
Seamless docking Unity5.0 AssetBundle management mechanism, create AssetBundle through Unity5 and subsequent work through GameUpdater.
Assetbundle one-click packaging: Support PC, IOS and Android cross-platform development. Support for multiple platforms distribution which do not conflict.
Assetbundle compression: LZMA compression to ensure maximum compression ratios are adopted to decrease the resource dimension.
Assetbundle content protection: Encrypt your Assetbundle by keychain, preventing decompiled by others.
File contrast: Contrast online and local AssetBundle files and automatically update with the new version of the file.
Update events support: Provide detailed state change events, such as load file number, load, bytes, etc., convenient for you to make a progress bar.
Synchronously loading local Assetbundle: Convenient for code organization.Do not need the WWW and coroutines.
Assetbundle cache: Each Assetbundle from disk loaded in memory to save a copy, to improve the efficiency of repeat creation.
Does not produce any disk cache file.
Support single player game also.
Provide a complete source code, convenient debugging and adjustment in your project.