Publisher | Mathieu Attal |
---|---|
File size | 120.59kB |
Number of files | 35 |
Latest version | 1 |
Latest release date | 2016-05-09 04:32:24 |
First release date | 2016-05-09 04:32:24 |
Supported Unity versions | 2018.4.2 or higher |
Full source code is provided
Game Object Communication (GOC) is an easy to use (and set up) in development and it help you to send data between game objects.
No more dependencies or references between game objects, everything can be done by messages.
FEATURES
- Ready and easy to use (2 functions (Send and Listen)
- Easy to setup (Just call functions of the library)
- Different type of Messages:
* Send message to all listeners
* Send message in a specify radius
* Send distorted message specify radius (more far more distorted)
-Threaded to not impact display performances
- Various understandable examples to get how Game Object Communication works
- API Documentation
- Debug mode help you to understand who send what to who
I want to make is asset better and better so feedbacks are highly appreciated.
Note: This asset is not working on Windows Store App for the moment
Game Object Communication (GOC) is an easy to use (and set up) in development and it help you to send data between game objects.
No more dependencies or references between game objects, everything can be done by messages.
FEATURES
- Ready and easy to use (2 functions (Send and Listen)
- Easy to setup (Just call functions of the library)
- Different type of Messages:
* Send message to all listeners
* Send message in a specify radius
* Send distorted message specify radius (more far more distorted)
-Threaded to not impact display performances
- Various understandable examples to get how Game Object Communication works
- API Documentation
- Debug mode help you to understand who send what to who
I want to make is asset better and better so feedbacks are highly appreciated.
Note: This asset is not working on Windows Store App for the moment