Publisher | Mobazy |
---|---|
File size | 419.63MB |
Number of files | 56 |
Latest version | 1.0.0 |
Latest release date | 2024-08-21 07:40:15 |
First release date | 2024-08-21 07:40:15 |
Supported Unity versions | 2018.4.2 or higher |
This package is free to use in your commercial games. The Game Manager package is owned by Mobazy LLC and cannot be modified and sold.
Setup
- In all of your game scenes or levels drag in the package GameManager/Prefabs/Game Management.prefab
- Delete your Camera if you have one, this package uses Cinemachine Cameras.
- Add a loading scene. Create a game object, and add the script StartCurrentLvl.cs. An example scene was provided in GameManager/Scenes/Loading Scene. This will load the player's current level.
- In your custom scripts call any Management functions.
- An ExamplePlayer.cs script was provided that calls GameManagement.StartLevelSuccess() to save the player's current progress and load the next level.
- Optional: If you have more than one loading scene, set the value of NumberOfLoadingScenes in GameManagement prefab.