Publisher | Legit Games |
---|---|
File size | 155.67kB |
Number of files | 46 |
Latest version | 1 |
Latest release date | 2018-09-19 09:22:08 |
First release date | 2018-09-19 09:22:08 |
Supported Unity versions | 2018.4.2 or higher |
Save time by using this template as a starting point for a Love Balls or Hello Stars clone game!
WHAT'S INCLUDED:
Core Components:
* Line Creator - handles logic for drawing smooth/jagged lines, with customizable width and color gradients
* Line Collider 2D - handles logic for creating physics boxes overlapping the player-drawn line
* Pixel Line Renderer - handles logic for rendering pixelized (aliased) lines instead of smooth lines, in case you'd prefer to have a retro art style
* Line Utils - handles logic for simplifying lines using the Ramer–Douglas–Peucker algorithm to improve performance and keep the game ultra fast
* Pixel Camera - handles logic for ensuring pixel-perfect sprites based on your game's PPU (pixels per unit), desired resolution, and sprite scale
Gameplay Components:
* Gravity Enabler - handles logic for switching the balls from a static to a dynamic rigid body state (allowing them to fall from the sky) after the first player-drawn line is added
* Particles Enabler - handles logic for enabling the "fluttering hearts" particle system that occurs when the two balls touch each other, indicating a successful attempt
* Reload Scene - handles logic for reloading the current level on demand if the player is unsuccessful at completing the level
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WHAT'S NOT INCLUDED:
* Level switcher
* Level completion rankings (N out of 3 stars)
* Game saving/loading (level progression/unlocks)
* Achievements
* Social sharing
* Sound
----------
Have questions? Send an email to: [email protected]
Reviews, ratings, and feedback are both strongly encouraged and greatly appreciated!
WHAT'S INCLUDED:
Core Components:
* Line Creator - handles logic for drawing smooth/jagged lines, with customizable width and color gradients
* Line Collider 2D - handles logic for creating physics boxes overlapping the player-drawn line
* Pixel Line Renderer - handles logic for rendering pixelized (aliased) lines instead of smooth lines, in case you'd prefer to have a retro art style
* Line Utils - handles logic for simplifying lines using the Ramer–Douglas–Peucker algorithm to improve performance and keep the game ultra fast
* Pixel Camera - handles logic for ensuring pixel-perfect sprites based on your game's PPU (pixels per unit), desired resolution, and sprite scale
Gameplay Components:
* Gravity Enabler - handles logic for switching the balls from a static to a dynamic rigid body state (allowing them to fall from the sky) after the first player-drawn line is added
* Particles Enabler - handles logic for enabling the "fluttering hearts" particle system that occurs when the two balls touch each other, indicating a successful attempt
* Reload Scene - handles logic for reloading the current level on demand if the player is unsuccessful at completing the level
----------
WHAT'S NOT INCLUDED:
* Level switcher
* Level completion rankings (N out of 3 stars)
* Game saving/loading (level progression/unlocks)
* Achievements
* Social sharing
* Sound
----------
Have questions? Send an email to: [email protected]
Reviews, ratings, and feedback are both strongly encouraged and greatly appreciated!