Publisher | The Naked Dev |
---|---|
File size | 2.47MB |
Number of files | 83 |
Latest version | 1.6.1 |
Latest release date | 2024-08-05 07:32:47 |
First release date | 2023-06-09 02:20:15 |
Supported Unity versions | 2018.4.2 or higher |
Boost your frames with FSR 2 Upscaling for Unity!
Current FSR 2 version: 2.2.0a
This Unity asset is created to interface with the open-source FSR2 found here: https://github.com/GPUOpen-Effects/FidelityFX-FSR2.
FSR2 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, projects could have drastically lower GPU requirements than without.
Only if your project is limited by GPU performance, FSR 2 will gain you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using FSR 2!
Easy to use
Simply drag our FSR 2 component on your camera and you're all set to go!
Both Built-in and URP are a single drag and drop, only for HDRP we need two small changes to the source files. All described into detail in our documentation!
Platform support
By using a compute shader FSR back-end, we're able to support almost all platforms, check the Technical details below for which platforms are supported and tested.
If you run across any issue with implementing FSR 2, please read our Documentation or contact us on Discord or the Forum.
Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!
Asset uses FidelityFX-FSR2 and FSR2Unity under MIT License; see Third-Party Notices.txt file in package for details.