Publisher | JinLay |
---|---|
File size | 68.53MB |
Number of files | 77 |
Latest version | 1.0.0 |
Latest release date | 2024-04-18 02:51:11 |
First release date | 2024-04-18 02:51:11 |
Supported Unity versions | 2018.4.2 or higher |
Note : This is not the spells/abilities visual effect, this is the visual effect shaders used after being hit by spells like Freeze, Petrify, Splat, etc, (the character/sprite will become frozen/turn into stone etc)
THE PACKAGE HAS TOTAL 60 TEXTURES (23 freeze textures, 23 petrified textures and 14 non static textures) and all textures has 1024 x 1024 px size.
Easy to use, drag the prefabs on to screen and tweak it with the script's public variables, this package contain 2 materials and 2 shader graphs.
1. Freeze And Petrified Shader/Material - used for enveloping the main texture with static/non moving texture like ice (freeze), rock, chocolate, bush (petrified).
2. (Bonus) Non Static Shader/Material - used for enveloping the main texture that can move around (non static) like burn, poison or another strange texture.
All textures can be used, including the texture for demo (Cake / Mushroom)