Publisher | Boxx-Games Assets |
---|---|
File size | 259.99MB |
Number of files | 725 |
Latest version | 1 |
Latest release date | 2022-10-05 01:03:24 |
First release date | 2022-10-05 01:03:24 |
Supported Unity versions | 2018.4.2 or higher |
The two light switches (one single and one double) and the socket can be combined with three different sized casings. So you can put them together as you like. Another double and a triple socket, which can not be changed are also in the package.
Further variations can be created by the four design variants. All models have four different texture packages:
- Black
- Black, worn / dirty
- White
- White, worn / dirty
The textures are available in five different sizes 128 x 128 / 256 x 256 / 512 x 512 / 1024 x 1024 / 2048 x 2028, so you can choose between high and low resolution.
The materials are available in all different texture variations. Each material has an Albedo, a MetallicSmoothness and a Normal Texture.
So with this asset pack you get eight 3D models, with five different texture resolutions.
All prefabs can be used directly in your game.
The following is included in the package:
1 Demo scene
-> Demo, overview of all Models / Prefabs that you can use
124 Materials and 372 images (albedo, metallic, normal map) for the textures
Textures: 128 x 128 / 256 x 256 / 512 x 512 / 1024 x 1024 / 2048 x 2028 PNG
Meshes: 8
Prefabs: 220 prefabs (44 prefabs with a material with a 128 x 128, 44 prefabs with a material with a 256 x 256, 44 prefabs with a material with a 512 x 512, 44 prefabs with a material with a 1024 x 1024, 44 prefabs with a material with a 2048 x 2028 texture)
Custom Material: 124 Materials (20 with 128 x 128, 20 with 256 x 256, 28 with 512 x 512, 28 with 1024 x 1024, 28 with 2048 x 2028 Textures)
Info
*This package contains 3D models only, no rigs, scripts or music.
*The particle systems from the video are not included in the pack.
*The light and volumetric lighting and fog settings from the video are not included in the pack.
*The current materials are created for the Built-in Render Pipeline. To use the 3D models in a URP or HDRP project, they have to be adapted. If you need help with the adjustments, we are happy to help!
If you have any problems or questions, please feel free to contact us via email!