Publisher | By Mylan.T |
---|---|
File size | 2.29MB |
Number of files | 36 |
Latest version | 1 |
Latest release date | 2025-02-03 08:09:13 |
First release date | 2025-02-03 08:09:13 |
Supported Unity versions | 2018.4.2 or higher |
Fracturing & Destruction - Tool
With "Fracturing & Destruction - Tool," you can break any mesh into fractures. Models can be broken during runtime or in the editor. This works like fracturing glass in real life: one model can be broken into as many fractures as you need.
You don’t need to use any other programs to create shards. This asset allows you to fracture any model directly in Unity Engine. Objects can be fractured in the editor for optimal performance during runtime or generated dynamically in runtime.
You can customize the following:
- The number of slices for the object.
- Explosion force.
- Required collision force to destroy.
- Destruction method.
- Additionally, you can add your own features, as the asset includes full source code!
Use Cases:
- Break walls , windows and other objects in 3D games
- Exploding models (very useful for tank games or shooting games).
- Slicing objects
- Exploding barrels.
Features :
- Fracture , break , explode an object.
- Split objects in two parts.
- Full Source Code.
- Includes sample scene for learning.
- Many parametrs to play with.
- An object can be procedurally destroyed at runtime and easily fractured in the editor using an intuitive and easy tool, enhancing overall performance.
- Optimized results: The generated fractures produce the minimum number of triangles required.
- Textured objects are supported.
- A lot of options for broken objects.
Questions?! contact email: [email protected]