Publisher | Eonir Studio |
---|---|
File size | 3.21GB |
Number of files | 1398 |
Latest version | 1 |
Latest release date | 2022-04-25 10:48:21 |
First release date | 2020-05-22 08:47:14 |
Supported Unity versions | 2018.4.2 or higher |
UST Ultimate Survival Template
Presenting and setting up asset :
Currently in reworking
Follow every news on discord,the progress on Trello or see patch note HERE!
https://discord.com/invite/wXR2mWY
Feel free to contact me :)
You can find same survival asset but separated by system starting by Inventory, weapon and ammo system HERE
Addons :
You may not want every system so I make a simple bool to enable or disable some system and try to make others easy to disable ^^
Features :
- Showcase scene
- FPS controller
Headbobing, idle breathing, fall damage based on height and gravity. Foot steps sound based on surface material
- Swimming
- Vitals
Use vitals or not with a simple bool !
Health, stamina, oxygen, hunger, thirst, depleting with time.
- Sleeping system
Sleep 3h-6h-12h. Vitals depleting with sleeping time
- Zones
Damage, damage on time, poison, heal, restore hunger and thirst.
- Day and night cycle
With adjustable min/max light, bounces, ambient, fog
- Weather system
Sun, rain, snow. With chance to change weather, timer for weather, gameobjects get wet on rain and snow.
- Weather zones
Define rainy, snowy, sunny zones by entering/exiting
- Visual effects
Under water effect, rainy/snowy effect, gas mak effect
- Consumable items
Instant use or use with timer.
- Equipment system
Stats armor (reducing damage) and precision (reducing spread), poison resistance
- Team AI
Team AI based. AI not in same team will fight eachother. AI in player team will be passive to him
- Enemy ranged AI
Spawner, field of view, wandering, chasing, shooting, looking for player when loose view at it and leaving player run away at distance, looting items. Respawn or destroy itself after a timer
- Enemy melee AI
Spawner, field of view, wandering, chasing, attacking, looking for player when loose view at it, leaving player run away at distance. Respawn or destroy itself after a timer
- Animals AI
Wandering, running away at player distance with chance to attack the player, looting items.
- Weapons system
Idle breath, camera recoil, weapon recoil, weapon movement all by script !
Decals and Fx for differents materials, min/max damage per bullets, spread, bullets per shot, etc...
- Durability system
Use or not with a simple bool; Weapons got durability and be break at 0
- Ammo reload system
Different ammo type, normal, fire, explosive
- Weapon attachments system
Use or not with a simple bool.
Front, light, aim and magazines size; Unlimited ^^
- Build System
Fundation, wall and floor with health and 3 differents materials, using resources to build.
- Placeable System
Place any object you want with a few setup !
- Learn craft System
Create a scriptable object with what you want the player can learn and give it to an item !
- Craft System
Easy to implement as simple as create/use a scriptable object and populate with it.
Timer to craft, amount to craft, queue
- Furnace System
Implement a meltable resource just with creating scriptable object.
- Cook System
Just populate a field with your cooking recipe
- DigSystem
List of item which can be loot on digging, their amount and chance to have an item
- Paper note / Books System
Let a note or even an entire book story quest to the player !
- Shop/Exchange System
- Save/load System
- Gathering system
Chance to drop, possibility to drop two differents items
- Xp and leveling for gathering system
- Inventory System
Hotbar, inventory and equipment panels
- Backpack System
- Stackable and splitable items
- Storage / loot box
- Pickup and drop item
- Tooltip
- Ladders
- Moving platform
- Enter / exit multiple vehicles
- Third person view, FPS view and External side view in car