FPS Controls for mobile devices

$4
Publisher Aleksa Racovic
File size 3.09MB
Number of files 19
Latest version 1
Latest release date 2020-08-24 12:48:13
First release date 2020-08-24 12:48:13
Supported Unity versions 2018.4.2 or higher
Test it here (WebGL)

Or download apk file and test it on your android device

This asset will provide you with FPS controls for mobile devices that is very easy to setup and use.

How to use it?

• Drag and drop “Joystick.prefab“ from “Prefab” folder into your scene.
• Add EventSystem to your project hierarchy (Right click inside project hierarchy – UI – EventSystem)
• Use “JoystickLeft.positionX” static variable inside your scripts to get left joysticks X axis value, use “JoystickLeft.positionY” to get Y axis value (you will get value from -1 to 1 for x and also from -1 to 1 for y axis).

*Example
Vector3 moveX = JoystickLeft.positionX * speed * transform.right;
Vector3 moveY = JoystickLeft.positionY * speed * transform.forward;
rigidbody.MovePosition(transform.position + moveX * Time.fixedDeltaTime + moveY * Time.fixedDeltaTime);

In case that your character doesn’t have rigidbody you can use this:

transform.position = transform.position + moveX * Time.fixedDeltaTime + moveY * Time.fixedDeltaTime;

- For rotation use JoystickRight.rotX and JoystickRight.rotY.

* Example

void Update() {
transform.rotation = Quaternion.Euler(JoystickRight.rotY, JoystickRight.rotX, 0);
}

• To detect if shot button is pressed you can use JoystickRight.shot static variable. It will return true when shot button is pressed and false when it is released.
• To detect if jump button is pressed use JoystickRight.jump. It will return true whan jump button is pressed and false when it is released.

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