Publisher | Kajaman |
---|---|
File size | 570.25MB |
Number of files | 15169 |
Latest version | 1 |
Latest release date | 2018-08-06 04:27:21 |
First release date | 2018-06-18 04:37:23 |
Supported Unity versions | 2018.4.2 or higher |
Product Page
-
Webpage
A HUGE pack of low poly photorealistic cars to populate parking lots, streets and highways with.
Everything is optimized so that you can use it in big numbers and/or low spec machines.
Staggering 300 different cars
20 cars of different types and sizes in 15 colors each.
Two LODs.
Full model with separate wheels (500 – 600 triangles) and “Box” model with just 60 – 100 triangles. Premade prefabs with LOD groups setup.
Single mesh variant of full model to make static cars even less resource demanding.
An optional simple 2 triangle mesh shadow bellow the car. The ultimate low resource shadow solution.
One texture/material per model.
Two texture variants. The first is of a static car. The second one has the wheel “Smudged” by rotation. You can tell the smudged variant by a capital S at the end of its name.
Debranded – all logos and names removed
Five different premade prefabs differing mainly in shadow solution. Unity, projected, simple mesh, single mesh and box.
BONUS: Scripts to help place cars in parking lots and on the streets. Parallel, diagonal and perpendicular parking supported.
BONUS: Highway and parking lot assets used in screenshots and demo scenes.
Thanks for rating.
Enjoy!
A HUGE pack of low poly photorealistic cars to populate parking lots, streets and highways with.
Everything is optimized so that you can use it in big numbers and/or low spec machines.
Staggering 300 different cars
20 cars of different types and sizes in 15 colors each.
Two LODs.
Full model with separate wheels (500 – 600 triangles) and “Box” model with just 60 – 100 triangles. Premade prefabs with LOD groups setup.
Single mesh variant of full model to make static cars even less resource demanding.
An optional simple 2 triangle mesh shadow bellow the car. The ultimate low resource shadow solution.
One texture/material per model.
Two texture variants. The first is of a static car. The second one has the wheel “Smudged” by rotation. You can tell the smudged variant by a capital S at the end of its name.
Debranded – all logos and names removed
Five different premade prefabs differing mainly in shadow solution. Unity, projected, simple mesh, single mesh and box.
BONUS: Scripts to help place cars in parking lots and on the streets. Parallel, diagonal and perpendicular parking supported.
BONUS: Highway and parking lot assets used in screenshots and demo scenes.
Thanks for rating.
Enjoy!