Publisher | Bauervision |
---|---|
File size | 3.36MB |
Number of files | 27 |
Latest version | 1 |
Latest release date | 2018-06-14 08:36:19 |
First release date | 2016-06-15 11:10:30 |
Supported Unity versions | 2018.4.2 or higher |
The ForestVision Trunk (Tree) Shader gives you:
1) Base Trunk Texture + Normal + Detail
2) Side Texture + Normal
3) Top Texture + Normal
4) Bottom Texture + Normal
5) Foliage Texture + Weight Map + Normal
6) Snow Texture + Normal
All blended based on individual World Coordinates!
You'll have your base trunk, with a nice mossy texture running on the side, a Top texture so you can show dirt along the base of the trunk, and an additional bottom texture being projected upwards for additional moisture build up.
Or mix them all on top of each other for something fresh!
Latest update includes the Foliage channel which offers your basic vertex animation for leaves and vegetation. This is now built into the Trunk shader so you can bake down entire trees into a single texture, because they are now sharing the same shader!
Also includes SNOW which can be controlled via a Script applied to any gameobject, which will give you the ability to globally control how much snow covers the scene as well as from what direction it is building up.
Let's not forget that just because I'm calling this a Trunk Shader, it doesn't mean that you can't add this to ANY SURFACE in your game. If you want more textures applied to your model to help give it a visual boost, this shader is for YOU!
Requires Shader model 3.0
1) Base Trunk Texture + Normal + Detail
2) Side Texture + Normal
3) Top Texture + Normal
4) Bottom Texture + Normal
5) Foliage Texture + Weight Map + Normal
6) Snow Texture + Normal
All blended based on individual World Coordinates!
You'll have your base trunk, with a nice mossy texture running on the side, a Top texture so you can show dirt along the base of the trunk, and an additional bottom texture being projected upwards for additional moisture build up.
Or mix them all on top of each other for something fresh!
Latest update includes the Foliage channel which offers your basic vertex animation for leaves and vegetation. This is now built into the Trunk shader so you can bake down entire trees into a single texture, because they are now sharing the same shader!
Also includes SNOW which can be controlled via a Script applied to any gameobject, which will give you the ability to globally control how much snow covers the scene as well as from what direction it is building up.
Let's not forget that just because I'm calling this a Trunk Shader, it doesn't mean that you can't add this to ANY SURFACE in your game. If you want more textures applied to your model to help give it a visual boost, this shader is for YOU!
Requires Shader model 3.0