Publisher | SeedMesh Studio |
---|---|
File size | 227.62MB |
Number of files | 133 |
Latest version | 1 |
Latest release date | 2025-04-28 01:20:15 |
First release date | 2025-04-28 01:20:15 |
Supported Unity versions | 2018.4.2 or higher |
















































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This product may not be used in datasets for, in the development of, or as inputs to generative AI programs.
This package contains the following:
- 2 Texture sets
+Moss Surface (Seamless Material)
+Moss Foliage
-24 unique meshes used to generate all game asset models (Source Files)
-19 unique Meshes with LODs
-Total of 27 game ready prefabs + 24 prefabs from Source Files.
-A very simple demo scene.
Important:
To increase the flexibility of this package you will find 2 different kind of moss sets, one with a very high quality with a high Poly Count and a second with very optimised geometry, find more info in Technical details
Maps:
-Base Color
-Normal
-Mask (R=Metallic G= AO B= Thickness A=Smoothness)
-Transmission
Textures are 4K resolution
This package was mainly made to be used in HDRP, there is a way to convert the assets to URP but is important to know that the vegetation will not react to the translucency effect in the same way, the thickness map will be missed in the Universal Render Pipeline and the post-processing and render settings from Demo scene cannot be used in URP, please join my discord server if you have more questions!
In the case of built-in render pipeline, it is not possible to use the shaders, you must replace them to render the vegetation correctly.
A quick solution for built-in render pipeline is using the tool: The Visual Engine.