Publisher | Mad 3D Scans |
---|---|
File size | 2.71GB |
Number of files | 236 |
Latest version | 1.0.0 |
Latest release date | 2022-03-07 12:39:12 |
First release date | 2022-03-07 12:39:12 |
Supported Unity versions | 2018.4.2 or higher |
37 High Quality Scans for your Architecture Visualizations and Games!
Assets Included:
3x Gala Apples
2x Granny Smith Apples
1x Artisan Bread Loaf
1x Cut Artisan Bread Loaf
1x Artisan Bread Loaf Slice01
2x Cut Avocado Halves, 1x With Pit
3x Whole Avocados
2x Everything Bagels
1x Sesame Bagel
3x Bananas
2x Bell Peppers
1x Boule Bread Loaf
1x Cantaloupe
1x Corn Ear
1x Bamboo Cutting Board
2x Eggplants
2x French Bread Loaves
2x JalapeƱos
1x Yellow Onion
1x Papaya
2x Tomatoes
2x Tomato Halves
4-5 LODs and Custom Collider Model for all food Assets
Tri Count of Highest LODs range from 852-8,000 triangles.
Lowest LODs for all food assets are around 250-500 triangles.
Scanned using Cross-Polarization to get an accurate Albedo Map. 2K-8K texture maps including:
ALBEDO- PBR Color Map
AO- Ambient Occlusion Map
HEIGHT16- 16Bit Displacement Map
MASK- Combined METALIC, AO, & GLOSS Map
NORMAL
SPECULAR- Specular map with Gloss as Alpha
TRANSLUCENCY- Greyscale Mask for Subsurface Scattering
Setup packages for quick unpacks of URP & HDRP compatible materials. Includes an additional package for setting up in HDRP with Subsurface Scattering on the Food Assets.
Setup in HDRP & URP 7.3.1 and works in later versions as it is just using the default Lit Shaders.
Demo Scene in Screenshots is included. The Table, Chairs, & HDRI are from Poly Haven and licensed CC0, so are free to use.
Included a Post Process Profile for Standard Unity. Check the readme for instructions on setting up with Unity's Post Process Stack.
Also for Subsurface Scattering in HDRP I included a custom Diffusion Profile. Follow the instructions in the readme for applying that profile in your HDRP project so the scattering works properly.
Assets Included:
3x Gala Apples
2x Granny Smith Apples
1x Artisan Bread Loaf
1x Cut Artisan Bread Loaf
1x Artisan Bread Loaf Slice01
2x Cut Avocado Halves, 1x With Pit
3x Whole Avocados
2x Everything Bagels
1x Sesame Bagel
3x Bananas
2x Bell Peppers
1x Boule Bread Loaf
1x Cantaloupe
1x Corn Ear
1x Bamboo Cutting Board
2x Eggplants
2x French Bread Loaves
2x JalapeƱos
1x Yellow Onion
1x Papaya
2x Tomatoes
2x Tomato Halves
4-5 LODs and Custom Collider Model for all food Assets
Tri Count of Highest LODs range from 852-8,000 triangles.
Lowest LODs for all food assets are around 250-500 triangles.
Scanned using Cross-Polarization to get an accurate Albedo Map. 2K-8K texture maps including:
ALBEDO- PBR Color Map
AO- Ambient Occlusion Map
HEIGHT16- 16Bit Displacement Map
MASK- Combined METALIC, AO, & GLOSS Map
NORMAL
SPECULAR- Specular map with Gloss as Alpha
TRANSLUCENCY- Greyscale Mask for Subsurface Scattering
Setup packages for quick unpacks of URP & HDRP compatible materials. Includes an additional package for setting up in HDRP with Subsurface Scattering on the Food Assets.
Setup in HDRP & URP 7.3.1 and works in later versions as it is just using the default Lit Shaders.
Demo Scene in Screenshots is included. The Table, Chairs, & HDRI are from Poly Haven and licensed CC0, so are free to use.
Included a Post Process Profile for Standard Unity. Check the readme for instructions on setting up with Unity's Post Process Stack.
Also for Subsurface Scattering in HDRP I included a custom Diffusion Profile. Follow the instructions in the readme for applying that profile in your HDRP project so the scattering works properly.