Publisher | FireDragonGameStudio |
---|---|
File size | 2.09MB |
Number of files | 69 |
Latest version | 1 |
Latest release date | 2020-11-24 08:49:34 |
First release date | 2020-11-18 08:22:13 |
Supported Unity versions | 2018.4.2 or higher |
FmvMaker was designed for creating FMVs, point'n click adventures, or other types of games/plugins, which use some kind of video playlist with possible interactions.
FmvMaker uses only (!) native Unity components to ensure a maximum of compatiblity with all of Unity's supported build platforms. If you encounter errors or problems, pls create a new issue at the Github repository. We'll try to help you asap. :)
FmvMaker does containa a Resources folder where you'll be placing your content (videos, images, etc...) as well as your configuration files. The Prefabs folder contains default prefabs, especially for prototyping. In the Scenes folder are demo scenes, to give you an overview of the comprehensive possibilities of FmvMaker.
If you want to use the demo videos provided by us (Unity doesn't like video files in their AssetStore assets), pls check out the Releases section of this repository. Each release will contain a separate .zip file with the current demo videos in it. See https://github.com/FireDragonGameStudio/FmvMaker/releases for details. For an easier start, we decided to add an online reference for all demo videos.
VideoData for FmvMaker is a configuration file stored within its Resources folder (FmvMaker/Resources/) and is basically a JSON list of single video elements, which are qualified via their names. This means that there is no complex hierarchy to build, each video element stands for its own. Please always choose simple, but unique names for your video elements. You can compare a video element to some kind of state, which will lead to 1 to n next states. The previous state doesn't matter at all. Yes, this leads to a long list of elements, but it also helps to keep things simple.
The next kind of important data are so called Clickables. Informations about Clickables is also stored within the FmvMaker Resources folder in the Unity project (FmvMaker/Resources/) in a separate configuration file. These elements stand for triggering actions when clicking on it. It doesn't matter if these actions are e.g. items or the trigger for the next video.
For further documentation and a full Getting Started guide, check out the Github repository documentation: https://github.com/FireDragonGameStudio/FmvMaker
FmvMaker uses only (!) native Unity components to ensure a maximum of compatiblity with all of Unity's supported build platforms. If you encounter errors or problems, pls create a new issue at the Github repository. We'll try to help you asap. :)
FmvMaker does containa a Resources folder where you'll be placing your content (videos, images, etc...) as well as your configuration files. The Prefabs folder contains default prefabs, especially for prototyping. In the Scenes folder are demo scenes, to give you an overview of the comprehensive possibilities of FmvMaker.
If you want to use the demo videos provided by us (Unity doesn't like video files in their AssetStore assets), pls check out the Releases section of this repository. Each release will contain a separate .zip file with the current demo videos in it. See https://github.com/FireDragonGameStudio/FmvMaker/releases for details. For an easier start, we decided to add an online reference for all demo videos.
VideoData for FmvMaker is a configuration file stored within its Resources folder (FmvMaker/Resources/) and is basically a JSON list of single video elements, which are qualified via their names. This means that there is no complex hierarchy to build, each video element stands for its own. Please always choose simple, but unique names for your video elements. You can compare a video element to some kind of state, which will lead to 1 to n next states. The previous state doesn't matter at all. Yes, this leads to a long list of elements, but it also helps to keep things simple.
The next kind of important data are so called Clickables. Informations about Clickables is also stored within the FmvMaker Resources folder in the Unity project (FmvMaker/Resources/) in a separate configuration file. These elements stand for triggering actions when clicking on it. It doesn't matter if these actions are e.g. items or the trigger for the next video.
For further documentation and a full Getting Started guide, check out the Github repository documentation: https://github.com/FireDragonGameStudio/FmvMaker