FMETP STREAM 6

Frozen Mist

(119)
$736
Publisher Frozen Mist
File size 33.76MB
Number of files 185
Latest version 6
Latest release date 2025-01-22 09:33:11
First release date 2025-01-13 10:49:11
Supported Unity versions 2018.4.2 or higher

Please backup your own project, remove Root Folder "FMETP STREAM" before import.

It's a Major upgrade from FMETP STREAM 4.0, Clean import is required.

Webpage | Forum | Youtube | Twitter | Facebook | Docs & APIs

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with FMETP STREAM 6, you can integrate the Live Stream feature into your projects immediately.

- Setup and testing take just 5 minutes.

- Encoder Module is the simplest way to understand how it work:

Encode(sender) -> Network System(send bytes) -> Decode(receiver)

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What's New in FMETP STREAM 6?

- This is a Major update from FMETP STREAM 4.0, which are re-written the core in C++ and fully optimised for Unity 6 URP

- The Core SDK compiled into almost every platforms, including the latest Vision OS, UWP(ARM64) and fully optimised for WebGL(WASM).

Here is the key changes:

- FM-VP8 support for video stream for all platforms

- FM-OPUS support for audio stream for all platforms

- FM-YUV GPU support for all platforms

- libturbojpeg 3.x for MJPEG support, enabled further options for compression quality and speed, and support for WebGL build

- FM Desktop 2 major improvement on latency and performance

- FM Network 6 optimisation and bug fixes

- FM WebSocket 6 major improvement on webgl

- MainCam Capture Mode supports URP now, you don't need to use RenderCam mode for VR anymore!

- Test on Vision Pro and HoloLens 2

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Flexible networking systems for many use case

- FM Network: the best low-latency networking system in local network

- FM WebSocket: host your own game server with customised room names

Stream your data via single command: SendToOthers()

- 3rd party networking system supports: PUN2/Photon Fusion(RPC), MIRROR, UNet and any networking system support byte streaming!

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Benefit with our SDK

- Solid solution for many projects since 2018.

- Widely intergrated into projects for public exhibitions, museums, art galleries, future cinema systems, AR/VR/MR/Interactive projects.

- Save you 6~12+ months development time, good for AR/VR startups, indie developers, researchers and students.

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+ More templates for FMETP STREAM

- Quest 2 Template updated(stable 120FPS in game) in Unity2022.3.8f1 with Oculus SDK v57

https://github.com/frozenmistadventure/fmetp_tutorial_questvr_stream

- HoloLens Template

mrtk3: https://github.com/frozenmistadventure/fmetp_tutorial_hololens2_mrtk3

mrtk2: https://github.com/frozenmistadventure/fmetp_tutorial_hololens2_stream

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+ Tutorials (3.0)

- FM Network Stream(Basic)

youtu.be/_sj_jUzSuwo

- FM WebSocket Stream(Basic)

youtu.be/RNBhnx1T-c8

+ Tutorials (2.0)

- Quest VR: youtu.be/KXmDvOG0hfo

- AR Streaming: youtu.be/2T0DWNHZolg

- Web Browser(p1): youtu.be/Zjm5KGHyceU

- Web Browser(p2): youtu.be/2oxDz_wsDkE

- Hololens 2: youtu.be/7cXhFedxU8I

- Panorama Stream: youtu.be/OLsrNnoRMJ0

Old testing videos in FMETP STREAM V2:

Macbook Pro -> M1 iMac: youtu.be/NKZNuVSSmms

Tested devices in our public projects:

Apple Vision Pro(2024)

Apple Macbook(2017)

Apple Macbook Pro(2015)

Apple Macbook Pro(2018)

Apple Macbook Pro(silicon M1 Max )

Apple Macbook Pro(silicon M3 Max )

Apple Mac Studio(silicon M1 Ultra )

Apple Mac Studio(silicon M2 Ultra )

Apple iMac(silicon M1)

iPhone 5

iPhone 6s

iPhone XS

iPhone 12 Pro

iPhone 14 Pro

iPhone 15 Pro

iPhone 16 Pro

iPhone SE(2022)

iPad Air 2

iPad pro(2017)

iPad pro(2018)

iPad pro(2019)

iPad pro(M2)

iPad mini(2th gen)

iPad mini(6th gen)

Samsung S4

Samsung S6

Samsung S9+

PC with GTX1080, RTX 2080

Razer Blade 15(2021) RTX3060

Windows 7

Windows 10

Windows 11

Ubuntu 21, 22

HTC Vive Pro

HTC Vive Focus

Oculus Go

Oculus Rift

Hololens 1 & 2

AVIE 360 Projection System

Future Cinema System

Oculus Quest 1 & 2

Stereo Pi (v1 & v2)

*Hololens & Magic Leap (requires build with Net 4.x (IL2CPP))

*Pico VR

*Nreal Light

*Huawei Android Pad

Supported platform:

iOS, Android, Mac, PC, WebGL, Linux

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*tested by customers

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This asset uses websocket-sharp under The MIT License (MIT); SharpZipLib Licenses under The MIT License (MIT); libjpeg-turbo under Modified BSD License (This software is based in part on the work of the Independent JPEG Group.) libvpx, libopus, see Third-Party Notices.txt file in package for details.

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