Publisher | Frozen Mist |
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File size | 4.77MB |
Number of files | 55 |
Latest version | 1 |
Latest release date | 2022-10-16 09:21:11 |
First release date | 2020-03-03 03:31:10 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/3df3ba5d-6c68-4c1b-ae1b-b5c403297ef5_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/4578154d-e878-4a04-ae7f-322dfbfe6255_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/0166e9ce-6358-4679-b0df-3067eef7b60d_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/ff9ba8c8-9abb-4c8c-a95f-1a6aa939dc64_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/0490762c-51fc-4054-9b3f-3801a852783f_scaled.jpg)
Webpage | Support Forum | Youtube | Twitter | Facebook
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FM POINTS is an All-in-One Point Cloud Visualisation within Unity3D.
Every 3D objects in your Unity3D scenes can be converted into points in few buttons!
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Tutorials:
- Point Cloud Capture(Basic): youtu.be/AK3gWnlIsBM
- Morphing FX: youtu.be/zjr2CRJ6K70
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It's a light-weight rendering solution in comparison to traditional particle effects.
You may try our WebGL Demo
[+New+] Added Experimental feature: Facing Main Camera for "Unlit Brush" Mode
[+New+] Added web url ".ply" files support via FMPlyImporterRuntime.cs(WebGL compatible)
[+New+] Added New Feature: Real Time FX Capture (Experiment)
Twitter Demo Capture and Render your scene as Point Cloud in Editor Mode and RunTime
[+New+] Added runtime ".ply" importer
[+New+] Added customised Texture in Brush Mode
[+New+] Save your data as .ply file, which allows editing out of Unity(experimental)
BAKE : convert Unity3D world into point cloud
MORPH : Blend point cloud meshes(real time)
STYLE : Artistic Brush Style (New Experimental)
DYNAMIC : Wind force FX simulation
SHADER : Unlit & Lambert with Lightings
DATA : PLY importer & exporter supported (experimental)
Compatibility : iOS/Android/MAC/PC/VR/AR/WebGL
It can run smoothly on iPhone 5 (Mobile Web Browser)
*Point Size in Brush Effect: Supported including DX11 / DX12
*Point Size(Fast): Not supported in DX11/DX12
*The Lovely Demo Room is included
*Photogrammetry 3D models are not included, which are provided by Paul Bourke for experiment only.
Support: [email protected]
*more image effect shown in tutorials: